Cooperative game Save the cat
Cooperative game Save the cat
Cooperative game Save the cat
Cooperative game Save the cat
Cooperative game Save the cat

Cooperative game Save the cat

Regular price 169,00 PLN
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Description
Composition
Reviews
Delivery & returns

A game in which players help a firefighter put out a fire to save a kitten trapped on a roof.
During the game, the child practices numbers and their value, and also improves logical thinking and observation skills.
Number of players: 2 to 6
Player age: 4 to 8 years old
Duration of each game: 15 minutes
INCLUDED
- 1 board to assemble - house
- 1 firefighter figure
- 1 cat figurine
- 9 fire tokens: 4 large and 5 small
- 12 water bucket tokens
- 1 dice with pictures

The goal of the game
Help the brave firefighter extinguish all the fires in the house to rescue the trapped kitten from the roof and carry him to the fire truck.

Before you start
Prepare the game board – create a four-story building with a roof.
Place the kitten on the roof and the fireman in the fire truck.
At the beginning of the game, players determine the location of the first 3 fires (1 large and 2 small) by placing fire tokens on the fields marked in red (on the house board)
Next to the house, place the remaining fire tokens in one pile and the water bucket tokens in another pile.

Game
The game is started by, for example, the youngest player or, if there have been previous rounds of play, the person who lost the previous round starts.
During the game, before rolling the die, if a player already has one or more buckets of water, they can use them to extinguish one fire per turn. The player then rolls the die and proceeds as shown on the die in the illustration:
If the dice show:
- Fireman and bucket: the player decides what action he wants to perform - either move the fireman one square forward or take a bucket of water from the stack to use it to extinguish the fire on his next turn.
- Firefighter x2 : the player moves the firefighter figure forward a maximum of two spaces. If he or she cannot move two spaces, he or she moves one space.
- Firefighter x3: The player moves the firefighter figure forward a maximum of three spaces. If he or she cannot move two spaces, he or she moves one or two spaces.
- Small Fire: The player places a small fire token on the building board in the designated spaces. If there are no small fires left in the stack, a large fire may be used.
- Large Fire: The player places a large large fire token on the building in the designated spaces. If there are no large fires left in the stack, two small fires may be used instead.
- Bucket x2 : The player takes two buckets of water from the stack and keeps them until their next turn. If there are no bucket tokens left, their turn is over.

Rules
Moving around the board:
- A firefighter cannot move to a higher floor until all fires on the current level have been extinguished
Placing fires on the board:
- Fires can only be placed on specific spaces marked on the board (these are red spots with a fire symbol and a number from 1 to 9).
- You can only place one fire in one place on the board (small fire or large fire )
- Players should discuss and agree on where to place the fires

Firefighting:
- Large fires require two buckets of water to extinguish. Small fires only need one bucket.
- Used buckets and extinguished fires are placed back in the correct pile next to the board.
- Each player can only extinguish one fire per round and must do so before rolling the die. If a player forgets to use water before rolling the die, they must wait for the next round. Fires can only be extinguished on the floor where the firefighter is located.
- Players cannot share water with other players.

Saving a kitten:
- When the firefighter reaches space number 12 on the board, they can pick up the cat (the firefighter figure is placed on top of the cat) and the player's turn ends. The next player begins the descent. Firefighter with the rescued kitten
- To get to the fire truck, you must extinguish all fires on the ground floor.

Game over:
You win the game if the firefighter manages to return to the fire truck with the kitten.
You lose if there are 9 active fires on the board at the same time.

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4y+

Detailed information can be found on the following subpages:
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Description

A game in which players help a firefighter put out a fire to save a kitten trapped on a roof.
During the game, the child practices numbers and their value, and also improves logical thinking and observation skills.
Number of players: 2 to 6
Player age: 4 to 8 years old
Duration of each game: 15 minutes
INCLUDED
- 1 board to assemble - house
- 1 firefighter figure
- 1 cat figurine
- 9 fire tokens: 4 large and 5 small
- 12 water bucket tokens
- 1 dice with pictures

The goal of the game
Help the brave firefighter extinguish all the fires in the house to rescue the trapped kitten from the roof and carry him to the fire truck.

Before you start
Prepare the game board – create a four-story building with a roof.
Place the kitten on the roof and the fireman in the fire truck.
At the beginning of the game, players determine the location of the first 3 fires (1 large and 2 small) by placing fire tokens on the fields marked in red (on the house board)
Next to the house, place the remaining fire tokens in one pile and the water bucket tokens in another pile.

Game
The game is started by, for example, the youngest player or, if there have been previous rounds of play, the person who lost the previous round starts.
During the game, before rolling the die, if a player already has one or more buckets of water, they can use them to extinguish one fire per turn. The player then rolls the die and proceeds as shown on the die in the illustration:
If the dice show:
- Fireman and bucket: the player decides what action he wants to perform - either move the fireman one square forward or take a bucket of water from the stack to use it to extinguish the fire on his next turn.
- Firefighter x2 : the player moves the firefighter figure forward a maximum of two spaces. If he or she cannot move two spaces, he or she moves one space.
- Firefighter x3: The player moves the firefighter figure forward a maximum of three spaces. If he or she cannot move two spaces, he or she moves one or two spaces.
- Small Fire: The player places a small fire token on the building board in the designated spaces. If there are no small fires left in the stack, a large fire may be used.
- Large Fire: The player places a large large fire token on the building in the designated spaces. If there are no large fires left in the stack, two small fires may be used instead.
- Bucket x2 : The player takes two buckets of water from the stack and keeps them until their next turn. If there are no bucket tokens left, their turn is over.

Rules
Moving around the board:
- A firefighter cannot move to a higher floor until all fires on the current level have been extinguished
Placing fires on the board:
- Fires can only be placed on specific spaces marked on the board (these are red spots with a fire symbol and a number from 1 to 9).
- You can only place one fire in one place on the board (small fire or large fire )
- Players should discuss and agree on where to place the fires

Firefighting:
- Large fires require two buckets of water to extinguish. Small fires only need one bucket.
- Used buckets and extinguished fires are placed back in the correct pile next to the board.
- Each player can only extinguish one fire per round and must do so before rolling the die. If a player forgets to use water before rolling the die, they must wait for the next round. Fires can only be extinguished on the floor where the firefighter is located.
- Players cannot share water with other players.

Saving a kitten:
- When the firefighter reaches space number 12 on the board, they can pick up the cat (the firefighter figure is placed on top of the cat) and the player's turn ends. The next player begins the descent. Firefighter with the rescued kitten
- To get to the fire truck, you must extinguish all fires on the ground floor.

Game over:
You win the game if the firefighter manages to return to the fire truck with the kitten.
You lose if there are 9 active fires on the board at the same time.

Read more
Composition
4y+
Reviews
Delivery & returns

Detailed information can be found on the following subpages:
Exchanges and returns
Payment and delivery

Cooperative game Save the cat
Cooperative game Save the cat
Cooperative game Save the cat
Cooperative game Save the cat
Cooperative game Save the cat