King Panda Memo for Kids
King Panda Memo for Kids

King Panda Memo for Kids

Regular price 99,00 PLN
Pattern King Panda
Pattern
  • King Panda
  • My Jungle
  • Sea Animals
  • Wild animals
  • Concerto
Shipping time: 1-2 days
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Description
Composition
Reviews
Delivery & returns

Memo is a great game for children and adults of all ages. It's a great way to exercise your mind, focus, and develop your observation skills.

The products of the Spanish brand LONDJI, in addition to their unique design, are characterized by extremely careful workmanship.

King Panda memo game instructions:

Number of players: 2 to 6 people

The goal of the game: to collect the most points by collecting pairs

The game contains : 36 tokens with animal characters + 7 action tokens + 6 crowns

Starting the game: Shuffle the tokens, then arrange them randomly on the table so that the characters on the cards are not visible.

The game: The main goal of each player is to find matching pairs of tokens. The youngest player starts the round by flipping two tokens. If they match pairs, they keep them and continue playing, flipping two more tokens. If they don't find a pair, they flip the tokens, replace them, and the next player begins.

If, after flipping the tokens, it turns out that it is a special action card, proceed as follows:

The Spy x 1: Look at one additional token, but don't show it to the other players. If you don't like it, put it back.

The Spy x 2: Look at two additional tokens, but don't show them to the other players. If you don't like them, put them back.

The Spy x 3: Look at three additional tokens but don't show them to other players. If you don't like them, put them back.

STOP - the snail: You lose your turn. Put the token back in the same spot.

The Thief - the magpie: Take a pair of tokens from another player. Discard the magpie card and shuffle the remaining tokens on the table.

Mix all up - the octopus: Put down a chip and shuffle all the cards on the table. You lose your turn.

Lose a pair - the cats: Choose one pair from your accumulated chips, shuffle the three chips (your pair plus the "lost pair" chip), and place the three chips on the table. You lose your turn.

Game End: The game ends when there are no cards left on the table or when a player reaches 7 points. The player with the most points wins.

SCORING:

  • 1 pair matched: 1 point
  • Completing the entire animal family (for example 6 pandas) is 1 extra point
  • the player who collects the entire animal family gets a crown
Read more
Age recommendation: +5 years

Detailed information can be found on the following subpages:
Exchanges and returns
Payment and delivery

Description

Memo is a great game for children and adults of all ages. It's a great way to exercise your mind, focus, and develop your observation skills.

The products of the Spanish brand LONDJI, in addition to their unique design, are characterized by extremely careful workmanship.

King Panda memo game instructions:

Number of players: 2 to 6 people

The goal of the game: to collect the most points by collecting pairs

The game contains : 36 tokens with animal characters + 7 action tokens + 6 crowns

Starting the game: Shuffle the tokens, then arrange them randomly on the table so that the characters on the cards are not visible.

The game: The main goal of each player is to find matching pairs of tokens. The youngest player starts the round by flipping two tokens. If they match pairs, they keep them and continue playing, flipping two more tokens. If they don't find a pair, they flip the tokens, replace them, and the next player begins.

If, after flipping the tokens, it turns out that it is a special action card, proceed as follows:

The Spy x 1: Look at one additional token, but don't show it to the other players. If you don't like it, put it back.

The Spy x 2: Look at two additional tokens, but don't show them to the other players. If you don't like them, put them back.

The Spy x 3: Look at three additional tokens but don't show them to other players. If you don't like them, put them back.

STOP - the snail: You lose your turn. Put the token back in the same spot.

The Thief - the magpie: Take a pair of tokens from another player. Discard the magpie card and shuffle the remaining tokens on the table.

Mix all up - the octopus: Put down a chip and shuffle all the cards on the table. You lose your turn.

Lose a pair - the cats: Choose one pair from your accumulated chips, shuffle the three chips (your pair plus the "lost pair" chip), and place the three chips on the table. You lose your turn.

Game End: The game ends when there are no cards left on the table or when a player reaches 7 points. The player with the most points wins.

SCORING:

  • 1 pair matched: 1 point
  • Completing the entire animal family (for example 6 pandas) is 1 extra point
  • the player who collects the entire animal family gets a crown
Read more
Composition
Age recommendation: +5 years
Reviews
Delivery & returns

Detailed information can be found on the following subpages:
Exchanges and returns
Payment and delivery

King Panda Memo for Kids
King Panda Memo for Kids